Devil may cry 4 devil trigger11/7/2022 ![]() ![]() People who aren't accustomed to these kinds of action games can start off in Classic Mode, and then players can choose Free Style Mode to give themselves a new way to enjoy the game once they're comfortable with the gameplay. Hopefully, with DMC 3: SE on Switch, we've struck a balance by making Free Style Mode an option at the beginning. In DMC 4 they added that ability to change on the fly for the first time, but part of the reason you play as Dante later, both in that game and in DMC 5, is so that a player can first ease themselves into the combat and gameplay of the game as Nero, and then have access to Dante with his dizzying array of options after you have your bearings. While there are certainly hardcore players who are amazing at the game, Itsuno-san felt that you needed to ease players into the concept. With the Switch version's new features, were there technical limitations that would have made them harder to implement back on the PS2, or is that more a result of how the series' design has evolved over time?Īccording to director Itsuno-san, it would have been difficult to an extent from a hardware perspective at the time, but to be perfectly honest, it's mostly by design that you couldn't switch styles on the fly in DMC 3. It gave us Lady, it gave us the Vergil that we all know (up until DMC 3 all we had ever seen was Vergil's face), and it established the cinematic and narrative tone of the series, including the bombastic Shimomura cutscenes.įor me, what sticks out the most, though, is how it streamlined the idea of switching weapons mid-combo, which I think works so well in concert with the combo's Style Rank to set the frantic pace of Devil May Cry's combat. There's no doubt that the original Devil May Cry established ideas like Dante, Trish, juggle combos, the Devil Trigger and coined the phrase "Stylish Action", but DMC 3 gave us the concept of Dante's switchable styles, including Trickster, Gunslinger, Royal Guard and Swordmaster. Matt Walker: There's so much that DMC 3 did to set the course for the series that it's really hard to pick one thing. USgamer: Looking back on DMC 3's 15th anniversary, what strikes you as the biggest lasting impact it had on the series' trajectory? Dante wants to know if you're ready to rock on some Bloody Palace co-op. Walker even confirms that his zombified visage is going to make a cameo appearance in a certain other Capcom title that's just over a month away from release. After several years of near-silence, we've been in something of a Devil May Cry renaissance of late: Capcom's releasing a revamped version of DMC 3's Special Edition for the Nintendo Switch later this week, and last year's debut of DMC 5 saw Capcom and Itsuno breathe new life into the mainline series.Ĭapcom's Matt Walker, producer on both DMC 5 and DMC 3: Special Edition for the Switch, graciously answered some questions we had about DMC 3's legacy, the Switch port's new co-op and combat switching features, and what Devil May Cry fans should keep an eye out for in the future. The big anniversary isn't the only reason why it's worth looking back on DMC 3 now. Ultimately, the clarity of his team's vision practically redefined the series. While Hideki Kamiya, now of PlatinumGames, created Devil May Cry and gave a strong foundation for its slick action, DMC 3 was the first title that director Hideaki Itsuno supervised start-to-finish. ![]() It's a milestone anniversary for DMC 3, which was the series' last outing on the PlayStation 2 and is still widely hailed as Dante's best adventure yet. Is there something you think we should be reporting on? Email February 17, Devil May Cry 3 turned 15 years old. ![]()
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